(Crouching Opponent) Back + Medium Kick, Link into SA3.This lets you punish things that would normally be outside the range of your other attacks. Great combo because you can go right into your Super Art 3 even if you land your Crouching Medium Kick from max range. Crouching Medium Kick, Cancel into SA3.Cross Up with Jumping Medium Kick, Standing Medium Punch, Chain into Standing Hard Punch, Cancel into SA3.You can add in a jump in attack at the start of this combo as well. Ī great way to hit confirm your Super Art 3 attack.Crouching Light Kick 2x, Cancel into SA3.Standing Medium Punch, Chain into Standing Hard Punch, Hard Punch Shoryuken, Cancel into SA2.(Opponent in corner) Light Punch Shoryuken, juggle with SA2.Standing Medium Punch, Chain into Standing Hard Punch, Cancel into EX-Shoryuken, Cancel into SA1.Standing Medium Punch, Chain into Standing Hard Punch, Cancel into Super Art.Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Fireball, Cancel into Super Art.Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch, Shoryuken, Cancel into Super Art.
#Street fighter iii 3rd strike ibuki stage full
Scores a lot of hits and is solid if you don't have a full Super meter to launch a bigger combo. Jumping Hard Punch, Crouching Medium Punch, Cancel into EX-Hurricane Kick.Old school combo that still works in this game as well. Jumping Hard Kick, Crouching Medium Kick, Cancel into Hard Punch Fireball.Easy to do, once you practice the timing for a bit. Cross up with Jumping Medium Kick, Standing Medium Punch, Chain into Standing Hard Punch, Cancel into Light Shoryuken.This is a handy tactic and it can make your enemy more cautious when thinking about punishing this move. But not only can you avoid being punished, you can also land a full Super on your opponent in the process, if they attempt to counter attack. The timing to pull off another SA3 after the first one is blocked - leaving almost no open window - is fairly strict and it costs you an additional Super bar. Some moves will still beat out a follow up SA3 though, especially if your opponent pulls out a Reversal Super.
The advantage here is that because of the invincibility window, your Super Art 3 may blow through your opponent's counter attack as they attempt to punish you. Ken can follow up with another SA3 if his first one is blocked.